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使用 NDK、OpenGL ES 和 FFmpeg 的 Android 视频播放器「安卓视频播放器sdk」

随着移动互联网的快速发展,智能手机已经成为人们日常生活中不可或缺的一部分,在智能手机上观看视频已经成为一种非常普遍的娱乐方式,为了满足用户对高质量视频播放的需求,Android 平台上的视频播放器需要具备高性能、低功耗和良好的用户体验,本文将介绍如何使用 NDK、OpenGL ES 和 FFmpeg 开发一个高性能的 Android 视频播放器。

二、技术介绍

1. NDK(Native Development Kit)

使用 NDK、OpenGL ES 和 FFmpeg 的 Android 视频播放器「安卓视频播放器sdk」-图1

NDK 是 Android 提供的一套 C/C++ 开发工具集,用于实现跨平台的开发,通过使用 NDK,开发者可以在 Android 平台上使用 C/C++ 语言编写高性能的代码,从而提高应用程序的性能。

2. OpenGL ES

OpenGL ES(OpenGL for Embedded Systems)是 OpenGL 的一个子集,专为嵌入式系统和移动设备设计,OpenGL ES 提供了一套图形渲染 API,用于实现 2D 和 3D 图形渲染,通过使用 OpenGL ES,开发者可以在 Android 平台上实现高性能的图形渲染。

3. FFmpeg

使用 NDK、OpenGL ES 和 FFmpeg 的 Android 视频播放器「安卓视频播放器sdk」-图2

FFmpeg 是一个开源的音视频处理库,支持多种音视频格式的解码、编码、转码等操作,通过使用 FFmpeg,开发者可以在 Android 平台上实现对各种音视频格式的支持。

三、实现步骤

1. 使用 NDK 编译 C/C++ 代码

需要在 Android Studio 中配置 NDK,在项目的 build.gradle 文件中添加以下配置:

android {
    ...
    defaultConfig {
        ...
        ndk {
            abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
        }
    }
}

在 C/C++ 代码中使用 JNI(Java Native Interface)与 Java 代码进行交互,创建一个名为 VideoPlayer.h 的头文件:

```c

#ifndef VIDEOPLAYER_H

#define VIDEOPLAYER_H

#include

JNIEXPORT void JNICALL Java_com_example_videoplayer_VideoPlayer_init(JNIEnv *env, jobject obj);

JNIEXPORT void JNICALL Java_com_example_videoplayer_VideoPlayer_play(JNIEnv *env, jobject obj, jstring path);

JNIEXPORT void JNICALL Java_com_example_videoplayer_VideoPlayer_stop(JNIEnv *env, jobject obj);

#endif // VIDEOPLAYER_H

```

2. 使用 OpenGL ES 进行图形渲染

在 Java 代码中创建一个名为 VideoRenderer.java 的类,用于实现 OpenGL ES 的渲染逻辑:

```java

import android.opengl.GLES20;

import android.opengl.GLSurfaceView;

import javax.microedition.khronos.egl.EGLConfig;

import javax.microedition.khronos.opengles.GL10;

import java.nio.ByteBuffer;

import java.nio.ByteOrder;

import java.nio.FloatBuffer;

import java.nio.ShortBuffer;

import java.util.ArrayList;

import java.util.List;

public class VideoRenderer implements GLSurfaceView.Renderer {

private static final int BYTES_PER_FLOAT = 4; // in bytes

private static final int TRIANGLE_VERTICES_DATA_SIZE = triangleCoords.length * BYTES_PER_FLOAT; // in bytes

private static float[] triangleCoords = { // in counterclockwise order: (x, y, z) or (r, g, b)

// Triangle 1

0.f, -0.5f, -0.5f, // top left corner of the triangle (red color)

-0.5f, -0.5f, 0.5f, // bottom left corner of the triangle (green color)

0.5f, -0.5f, 0.5f, // bottom right corner of the triangle (blue color)

// ... more triangles ...

};

private int mProgram; // shader program handle (global variable)

private int mPositionHandle; // position handle (global variable)

private int mMVPMatrixHandle; // model-view-projection matrix handle (global variable)

private int mTextureUniformHandle; // texture handle (global variable)

private int mPositionBuffer; // position buffer object (global variable)

private int mTriangleVertexArray; // triangle coordinate array buffer object (global variable)

private List mFrames; // list to store video frames (global variable)

private int mCurrentFrameIndex; // index of the current frame in the list (global variable)

private boolean mIsPlaying; // flag to indicate if the video is playing (global variable)

private float[] mMVPMatrix = new float[16]; // model-view-projection matrix (global variable)

private float[] mProjectionMatrix = new float[16]; // projection matrix (global variable)

private float[] mViewMatrix = new float[16]; // view matrix (global variable)

private float[] mRotationMatrix = new float[16]; // rotation matrix (global variable)

private float[] mScaleMatrix = new float[16]; // scale matrix (global variable)

private float[] mTextureMatrix = new float[16]; // texture matrix (global variable)

private float[] mTextureOffset = new float[2]; // texture offset (global variable)

private float[] mTextureScale = new float[2]; // texture scale (global variable)

private int mTextureDataHandle; // texture data handle (global variable)

private int mTextureWidth; // width of the video texture (global variable)

private int mTextureHeight; // height of the video texture (global variable)

private long mLastDrawTimeMillis; // time when the last frame was drawn (global variable)

private long mFrameDurationMillis; // duration of each frame in milliseconds (global variable)

private int mAngle; // rotation angle in degrees (global variable)

private int mAngleStep; // step size for rotating the triangle (global variable)

private boolean mIsInitialized; // flag to indicate if the renderer is initialized (global variable)

private boolean mIsPaused; // flag to indicate if the video is paused (global variable)

private boolean mIsLooping; // flag to indicate if the video is looping (global variable)

private boolean mIsFirstFrameRendered; // flag to indicate if the first frame has been rendered (global variable)

private boolean mIsRotatingClockwise; // flag to indicate if the triangle is rotating clockwise (global variable)

private boolean mIsRotatingCounterClockwise; // flag to indicate if the triangle is rotating counterclockwise (global variable)

private boolean mIsRotatingVertically; // flag to indicate if the triangle is rotating vertically (global variable)

private boolean mIsRotatingHorizontally; // flag to indicate if the triangle is rotating horizontally (global variable)

private boolean mIsTranslatingVertically; // flag to indicate if the triangle is translating vertically (global variable)

private boolean mIsTranslatingHorizontally; // flag to indicate if the triangle is translating horizontally (global variable)

private boolean mIsScalingUpwards; // flag to indicate if the triangle is scaling upwards (global variable)

private boolean mIsScalingDownwards; // flag to indicate if the triangle is scaling downwards (global variable)

private boolean mIsScalingLeftwards; // flag to indicate if the triangle is scaling leftwards (global variable)

private boolean mIsScalingRightwards; // flag to indicate if the triangle is scaling rightwards (globalvariable) private boolean mIsFlippingVertically; // flag to indicate if the triangle is flipping vertically (globalvariable) private boolean mIsFlippingHorizontally; // flag to indication if the triangle is flipping horizontally (globalvariable) private boolean mIsTransparencyEnabled; // flag to indication if transparency is enabled on the video texture (globalvariable) private boolean mIsZoomingInwards; // flag to indication if the video is being zoomed inwards (globalvariable) private boolean mIsZoomingOutwards; // flag to indication if the video is being zoomed outwards (globalvariable) private boolean mIsZoomingToggleEnabled; // flag to indication if the ability to switch between normal and full screen mode is enabled on the video player (globalvariable) private boolean mIsFullScreenModeEnabled

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